Hi, I'm Corinne Fair!

Game Developer, Software Engineer, Masters Student

Resume

About Me


Welcome to my portfolio! I am a second year master's student studying Game Design and Development at Rochester Institute of Technology and an aspiring professional game developer. Since I was a kid, I have been fascinated by the power of stories, and to me, games are first and foremost a storytelling medium. I've also had a strong affinity for technology since I was young, and I love to write code! Video games are the perfect intersection of two of my greatest passions, and I have enjoyed them for as long as I can remember. Developing them has proven to be a rewarding experience, and I am working to find my place in the industry by the time I've finished my degree in spring of 2023!

When I'm not in school or working on projects, I also love to play video games and table-top games. My favorite genre is RPGs, and some of my favorite series include The Elder Scrolls, Dragon Age and Mass Effect, The Legend of Zelda, and Dungeons and Dragons. I also like to play the piano, build PCs, make bead work, and hang out with my cat.

Projects


Magic: The Gathering Arena

June - August 2022 | Software Engineer


MTG Arena is a free-to-play online card game played by hundreds of thousands of players every day.

Within These Walls

August 2022 - Present | Producer, Gameplay Programmer, Writer


A psychological horror game with a strong narrative that invites the player to question reality in the past and the present.

Overcaste

January 2022 - Present | Gameplay Programmer, Narrative Designer


This third-person exploration game touches on themes of colonialism and its impacts, direct and indirect, on native populations.

Taste of Culture

Sept - Dec 2021, May - August 2022 | Gameplay, Tools Programmer


Taste of Culture is a homey Unity game that was developed with the goal to encourage diversity and empathy through cooking and sharing a meal.

Beauty

Sept 2021 - April 2022 | Research Assistant, C++ Developer


Beauty is a work-in-progress art piece that combines technology and biology to explore the relationship that bacteria can have with artificial intelligence.

Watch Dog

Aug 2020 - Apr 2021 | ASP.NET & SQL Developer, Python Scripter


Watch Dog was my undergraduate computer engineering capstone project; it is a prototype tool developed to help dog shelters manage health information about their dogs using motion capture.

Experience


Wizards of the Coast Logo

Wizards of the Coast

Software Development Engineering Intern: -

My internship at WOTC saw me take a brand new Set Collection feature as the sole programmer on a small scrum team over the course of 10 weeks.

  • Programmed in a large existing Unity codebase to bring a new feature from spec sheet to release to Magic the Gathering: Arena
  • Worked with a small team and communicated with a variety of stakeholders and product owners to meet MoSCoW requirements
  • Made technical design decisions in order to create a codebase that was easy to maintain and allow for future growth of the feature
unity C# scrum
NASA Logo

NASA Langley Research Center

Software Engineering Intern: -

I interned at NASA under the Game Changing Development Program primarily doing research regarding converting old Microsoft Access applications into internal websites.

  • Used ASP.NET and SQL Server to build a web tool based on a Microsoft Access application
  • Met with stakeholders to understand user wants and needs
  • Updated application design based on user feedback and understanding of what tools were already available
asp.net core .net core sql server c# devops
Newport News Shipbuilding Logo

Newport News Shipbuilding

Modeling & Simulation Intern: -

At Newport News Shipbuilding, I worked on a team with 3 other students to create an internal Java tool that employed an optimization algorithm to optimize the building schedule of an aircraft carrier.

  • Developed teamwork and version control skills on a small team
  • Used Java to create a simulated annealing algorithm which would create the quickest possible schedule based on known work dependencies and previous timeline data
  • Attended meetings to present our progress and adapt to feedback and roadblocks
java machine learning

Education


RIT Logo

Rochester Institute of Technology

MS in Game Design and Development: -

I am currently a masters student at RIT studying Game Design and Development. I have a strong focus on programming and I enjoy full stack development, but I always try to learn about every aspect of game development.
  • Created projects in both both Unity and Unreal Engine 4
  • Experience playing many roles on a team, including gameplay programmer, narrative writer, and producer
CNU Logo

Christopher Newport University

BS in Computer Engineering and Computer Science: -

At CNU, I double majored in Computer Science and Computer Engineering and graduated cum laude. Though computer science is my first love, I also studied computer engineering as I felt that having a deeper understanding of the relationship between hardware and software would make me a better developer.
  • Member of Upsilon Pi Epsilon, Eta Kappa Nu, and CNU's Honors Program
  • Worked with department staff to remain active in networking events for undergraduates

Contact